3D Animation through the years by Roger LeBouthillier
>> Friday, May 29, 2009
There are different kinds of 3D animation from which can be grouped into various terms. The first kind is the cel-shaded animation. In this kind of animation, the drawing looks as if it is hand drawn. The second kind is the morph target animation wherein the animation is stored as a series of vertex positions where it will move in every frame. It is useful for cloth, skin and facial expressions. The next kind is the skeletal animation which is also known as rigging where the techniques is done by constructing the animation as a series of bones. Motion capture on the other hand is used for recording the action movements digitally. Another kind is the crowd simulation where a movement is reproduced to a larger number of characters or objects. These are the different techniques that are used today for 3D animation.
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